
Composer and game designer
ABOUT TAYLOR
Taylor Ambrosio Wood is a composer and video game developer based in the Pacific Northwest.
Taylor's first exposure to playing music was at 9 years old, when she began playing the Zimbabwean marimba and mbira (a traditional Shona thumb piano). Enthralled by music, at the age of 15, she enrolled in the online high school, Connections Academy, to simultaneously take college music classes at Southern Oregon University and graduate high school a year early.
She continued to pursue her passion for music by studying percussion performance and composition at The Boston Conservatory of Music. In 2016, at the age of 22, she completed her master's degree in Scoring for Film, Television, and Video Games at The Berklee College of Music in Valencia, Spain, where she recorded her thesis for a full orchestra at AIR Studios in London.
Since completing her degrees, Taylor has scored numerous video games, including "The Window Box", "Balthazar's Dream", "Design Hero", and a song for "Witchy Life Story". She has also released two solo concept albums, "Tomography" and "The Disappearance of Emma Greene", and composed several commissioned works for percussion and electronics.
Her first exposure to game development was in 2015, when she received a full scholarship to attend the "Designing Musical Games: Gaming Musical Design" workshop at the Center for Computer Research in Music and Acoustics at Stanford University. In mid-2022, Taylor would return to game design again and learn the game development software "Unreal Engine" and its coding language, completely self-taught.
In 2025, she released her first-ever video game, the solo-developed "SLACKJAW". The project was developed over 18 months, with Taylor completing all aspects of the game, including scoring it and writing the original song, "I've Been Watching You," for the game.
Currently, Taylor is scoring games for clients, and plans to develop another game in the future.